Sept 16, 2024 1:01:46 GMT
Post by exile on Sept 16, 2024 1:01:46 GMT
Ambrose Aris Enigma
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history
Childhood | Teenage Years | Adulthood |
100 words minimum on their childhood. This is the place for family information (parents, number of siblings, and ages required), the history of their family, and what happened in their life before school. | 100 words minimum on their life from ages 13-18. Did they attend school? If so, where? Tell us how they did in school, if they had a favorite class, if they made friends, etc. | 100 words minimum on their life 18 and up. This includes their time since graduation up to where they are in life now. Please keep in mind that the physical aging of the fae has slowed down significantly at this point. If they haven't graduated school just put N/A here |
personality
6-10 Traits about this character, in list or paragraph form. Feel free to elaborate.
writing sample
200+ words of your writing. This sample can be reused.
special situations
This is the place to let us know about any special abilities or disabilities your character has that might affect either their time at school/work or their time on site overall. Also, if your character is a prodigy in a certain area, please put the area here and explain the ways that this is necessary to develop their character.
learned skills
Learned Skills. If your character has graduated school, then fill out the value for the skill corresponding the school they would have graduated from. (I.E. Herbology for the Herbalist School)
Please put 10 for only two skills, as that is all they would have learned at school unless they were a prodigy as defined above. If you need any clarification on these skills, please consult the site lore.
Enchanting (as outlined in the site lore, putting enchantments on objects) 1-10
Wards (as outlined in the site lore, protections against magic on people or things)1-10
Glamours (as outlined in the site lore, illusions and mind control) 1-10
Tailoring: (Making clothes, magical or otherwise) 1-10
Craftmanship: (Making furniture, architecture, woodworking. A broader field as few fey take to craftsmanship) 1-10
Forging: (Weaponsmiths and jewelry makers. Usually magical.) 1-10
Herbalism: (Magical plants, poisons, etc) 1-10
Combat (Strategies and tactics as well as actual fighting 1-10
Theory (Academic knowledge, ability to learn) 1-10
Combat (Strategies and tactics as well as actual fighting 1-10
Theory (Academic knowledge, ability to learn) 1-10
out of character
Alias:
Other Characters:
10+ Characters
Post one direct roleplay link for each character (within the last two weeks)
You must wait one week in between applications
You must wait one week in between applications
15+ Characters
Post two direct roleplay links for each character (within the last two weeks)
You must wait two weeks in between applications
You must wait two weeks in between applications